
Case in 60 seconds
The Battle Cats arrived at its tenth year and a stated download milestone as an established mobile title, so PONOS needed the anniversary to reach lapsed and new players rather than only the players already opening the game.
The campaign appears to turn on the humour travelling further than the tower defense mechanics, because animation and challenge formats let creators show the eccentric cat units to viewers who had never installed the game.
Cloutboost built the anniversary around two YouTube creators whose own formats could absorb the game, treating the milestone as an occasion for creator led entertainment rather than as a message to be distributed across a large cohort.
FASH and Caylus released sponsored YouTube videos timed to the anniversary date, with FASH producing an animated piece that carried a Let's Play clip explaining how the game operates. Caylus ran a 14 minute challenge using cats drawn in Microsoft Paint, introducing Maize Cat and Trash Cat alongside the Gamatoto Expeditions feature, and both creators promoted the videos across their wider social followings.
Cloutboost reports 29M impressions, 915K+ views and 15.5K likes across the campaign, while its summary strip states 815K Views, and the agency describes a surge in downloads and active users without attaching a figure to it.
Strategy Breakdown
The primary strategy-learning section — interpretation, not a press-release summary.
Creative & Execution System
Assets & channels
- YouTube
- Let's Play clip
- long-form video
- social media promotion
- sponsored video
Partners
- Cloutboost (lead_agency)
Creator role
- Caylus — creator
- FASH — creator
- two top-tier YouTube creators
Results & Evidence
| Metric | Value | Result type |
|---|---|---|
| Reach | 29M Reach | reach |
| Total # of Impressions | Total # of Impressions 29M | impressions |
| Total # of Likes | Total # of Likes 15.5K | performance |
| Total # of Views | Total # of Views 915K+ | video_views |
| Views | 815K Views | video_views |
Why Cloutboost's strategy worked
- 1
An anniversary gives a mature title a reason to brief creators, because the milestone supplies a publishing peg that lets an entertainment format carry a sponsorship without the video reading as an advertisement.
- 2
Returning to a creator who has already covered a game compounds the first video, since the follow up inherits an audience that understands the units and can be shown newer content such as the Gamatoto Expeditions feature.
- 3
Pairing an animation channel with a gaming challenge channel splits the work between introduction and depth, which reaches viewers meeting the game for the first time as well as those willing to watch extended play.



