
Mondelez OREO x Kingfluencers Campaign
Influencer Marketing#OreoPacManAdventure ran on four TikTok posts by four creators, built on the real overlap between snacking and gaming rather than an invented association.
About the campaign
A biscuit has no inherent claim on gaming culture, and Gen Z gaming audiences are unusually quick to reject brands that arrive without one. What made the OREO and Pac-Man tie-in workable is that the underlying behaviour is real: people do eat while they play, and Pac-Man carries a nostalgia that reaches past the current gaming audience into their parents' reference points. The campaign, #OreoPacManAdventure, was built on that overlap rather than on an invented association.
The execution is the striking part. Four creators, four posts, one platform, one month. Kingfluencers ran this entirely on TikTok with no Instagram component, which is a departure from the dual-platform pattern across the rest of its Swiss portfolio. The work paired digital content with physical access, including a visit to OREO for the creators and a giveaway they ran for their own followers, and one creator singled out both, valuing the chance to give something back to her community and to meet the people behind the brand.
Four posts returning 1.28M impressions works out at roughly 320,000 impressions per post, far above the per-post rate anywhere else in this portfolio, where campaigns typically need 20 to 100 posts to reach comparable totals. Platform concentration and cultural fit appear to have done more here than volume.
Kingfluencers reports 1.28M impressions, 939K reach and 11.8K engagements. The conclusion states reach as 938K while the summary card shows 939K, a small inconsistency. No sales or redemption data is given against a campaign whose stated objective was community connection rather than purchase, and all figures are self-reported.
Case in 60 seconds
A biscuit has no inherent claim on gaming culture, and Gen Z gaming audiences are unusually quick to reject brands that arrive without one.
The underlying behaviour is real, people do eat while they play, and Pac-Man carries a nostalgia that reaches past the current gaming audience into their parents' reference points.
#OreoPacManAdventure, positioning OREO as the companion to a gaming session rather than as a sponsor of gaming.
Four creators published four TikTok posts over one month, with no Instagram component, pairing digital content with physical access including a visit to OREO and a giveaway they ran for their own followers.
Kingfluencers reports 1.28M impressions, 939K reach and 11.8K engagements, roughly 320,000 impressions per post.
Strategy Breakdown
The primary strategy-learning section — interpretation, not a press-release summary.
Creative & Execution System
Assets & channels
- TikTok creator posts
Partners
- Kingfluencers
- Pac-Man licence via the OREO Pac-Man product
Participation mechanic
- #OreoPacManAdventure branded hashtag
- Giveaway run by creators for their own followers
- Creator visit to OREO
Creator role
- 4 Gen Z creators
Results & Evidence
| Metric | Value | Result type | Confidence |
|---|---|---|---|
| Impressions | 1.28M | impressions | Agency reported |
| Reach | 939k | reach | Agency reported |
| Engagements | 11.8k | engagement | Agency reported |
| Posts published | 4 | output | Agency reported |
| Creators activated | 4 | output | Agency reported |
Why Kingfluencers's strategy worked
- 1
Building on a behaviour that already exists, eating while playing, removed the need to argue for the brand's presence in gaming culture.
- 2
Pac-Man carries nostalgia that reaches past the current gaming audience into their parents' references, which widens a Gen Z campaign without diluting it.
- 3
Running on TikTok alone, against this agency's usual dual-platform pattern, concentrated the work where the audience and the format already matched.
- 4
Pairing digital content with physical access, a brand visit and a giveaway creators ran themselves, gave the creators something to offer their own communities.



