McDonalds x Kingfluencers Campaign

Influencer Marketing

Kingfluencers ran a two-phase teaser for the MyMcDonald's merch drop, telling followers to bank points weeks before the limited-edition items were ever shown.

over 1.9Mimpressions from 2 creators
1.3Mreach
6.30%engagement rate
16posts across two phases
2macro influencers, the entire roster
6 weekscampaign duration

About the campaign

McDonald's Switzerland was promoting the MyMcDonald's bonus programme, and the interesting decision had already been made before the campaign started: the rewards were not food but limited-edition merchandise, pins, socks, shoes and hoodies carrying retro logos and characters. That changes the marketing problem. A discount is explained, but a collectible has to be wanted, and wanting is built through scarcity and anticipation rather than information.

Kingfluencers structured the work in two phases across six weeks. The teaser phase withheld the product entirely: creators hinted that a fashion release was coming to the app in December, and told followers to start banking points now, including a specific tip on doubling them through Order and Pay. That is the mechanically important part, because it converted anticipation into an action with a deadline, and the action happened inside the app the campaign was meant to promote. Only in the second phase was the drop announced and the merchandise shown.

The roster was two macro influencers publishing 16 posts. That is a very small cast by the standards of the rest of Kingfluencers' Swiss work, where 10 to 28 creators is typical, and it suggests the mechanism rather than the reach was doing the work.

Kingfluencers reports over 1.9M impressions, 1.3M reach and a 6.30% engagement rate, and says the results far exceeded forecast. The forecast is not published. No app download, points redemption or merchandise sell-through figure is given, which is the outcome a loyalty campaign exists to produce, and all figures are self-reported.

Case in 60 seconds

McDonald's Switzerland was promoting the MyMcDonald's bonus programme, where the rewards were not food but limited-edition merchandise, pins, socks, shoes and hoodies carrying retro logos and characters.

A discount is explained, but a collectible has to be wanted, and wanting is built through scarcity and anticipation rather than information.

Run the campaign in two phases and withhold the product entirely in the first one.

In the teaser phase creators hinted that a fashion release was coming to the app in December and told followers to start banking points now, including a tip on doubling them through Order and Pay. Only in the second phase was the drop announced and the merchandise shown. Two macro influencers published 16 posts over six weeks.

Kingfluencers reports over 1.9M impressions, 1.3M reach and a 6.30% engagement rate, and says the results far exceeded forecast.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

Swiss McDonald's customers young enough to treat brand merchandise as collectible, who already have the app or can be given a reason to open it.
Loyalty programmes are administrative by nature, and a points balance is the least interesting thing a brand can ask someone to care about.
Fast food loyalty marketing usually competes on the size of the discount, which trains customers to wait for the next offer rather than to participate.
McDonald's used nostalgia and scarcity to turn a transaction into a collection, with retro logos and characters carrying the appeal rather than the reward's monetary value.
Anticipation only pays if there is something to do while waiting. Banking points before a December drop gives the audience an action with a deadline, and that action happens inside the app the campaign exists to promote.

Creative & Execution System

Assets & channels

  • Instagram creator posts
  • TikTok creator posts

Partners

  • Kingfluencers

Participation mechanic

  • Instruction to bank MyMcDonald's points ahead of the drop
  • Tip on doubling points through Order and Pay
  • Limited-edition merchandise released via the app

Creator role

  • 2 macro influencers with creative latitude across both phases

Results & Evidence

MetricValueResult typeConfidence
Impressionsover 1.9MimpressionsAgency reported
Reach1.3MreachAgency reported
Engagement rate6.30%engagement_rateAgency reported
Performance against forecastFar exceeded forecastbenchmarkAgency reported
Posts published16outputAgency reported
Influencers activated2outputAgency reported

Why Kingfluencers's strategy worked

  1. 1

    Withholding the product in phase one made the reveal an event rather than an announcement, which is how a collectible earns demand it cannot buy with a discount.

  2. 2

    Telling followers to bank points before the drop converted anticipation into an action with a deadline, and the action happened inside the app the campaign was meant to promote.

  3. 3

    The Order and Pay double-points tip gave the teaser something useful to say while the product was still hidden.

  4. 4

    Two macro creators carrying 16 posts suggests the sequencing did the work, since the roster is far smaller than this agency's usual Swiss casts.