
Match Masters: Australian Launch Campaign
Komodo led a humour-driven, athlete-fronted content campaign for the Australian launch of Match Masters, reporting 23M content views and 46K app installs across digital and out-of-home formats.
Case in 60 seconds
Match Masters entered Australia as a new game launch, and the brief called for one campaign idea that could carry across both digital and out-of-home formats while growing brand awareness and driving downloads and usership.
The campaign appears to turn on the standing of well known Australian athletes as comic performers rather than distant endorsers, because a puzzle game asking for an install has to buy familiarity before it can ask for anything.
Komodo built the work around top Australian athletes leading a humour-driven content campaign, treating the athletes and their profiles as the organising idea rather than as one deliverable among several separate executions.
Komodo cast top Australian athletes and ran their images and social profiles across various formats covering the full marketing funnel from awareness to conversion, with creative built to sit in both digital placements and out-of-home.
Komodo reports 23M content views, 46K app installs and a $10 organic CPI, and describes the campaign as delivering 23 Million Impressions, over 600K Engagements, more than 47K link clicks and 8K downloads.
Strategy Breakdown
The primary strategy-learning section — interpretation, not a press-release summary.
Creative & Execution System
Assets & channels
- digital
- out-of-home
- still imagery
- user-generated content
Partners
- WE ARE KOMODO (lead_agency)
Creator role
- top Australian athletes
Results & Evidence
| Metric | Value | Result type |
|---|---|---|
| ROAS | 250% | roi |
| ad account revenue growth | In just two months, we scaled Ciroa's ad account revenue by 245% | performance |
| app installs | 46K - App Installs | revenue |
| budget allocation to influencer and UGC | strategically allocating 60% of the budget to high-performing influencer and user-generated content (UGC) | performance |
| content views | 23M - Content Views | video_views |
| cost-per-acquisition reduction | we reduced the cost-per-acquisition (CPA) from $52 to $33 | performance |
| downloads | 8K downloads | revenue |
| engagements | over 600K Engagements | engagements |
| impressions | 23 Million Impressions | impressions |
| link clicks | more than 47K link clicks | traffic |
| organic cost per install | $10 - Organic CPI | revenue |
| revenue | $100k | revenue |
| social following | 26% | performance |
Why WE ARE KOMODO's strategy worked
- 1
Casting nationally recognised athletes for a market launch appears to compress the awareness stage, because the audience arrives already knowing the faces and the humour carries the product message rather than the talent having to be introduced first.
- 2
Specifying at brief stage that one idea must work in digital and out-of-home formats reads as a way of holding a launch together across bought media, treating format range as a starting requirement rather than an adaptation problem.
- 3
Reporting a cost per install alongside an install count suggests the work was judged on acquisition economics as well as reach, which sets a harder bar for creative than content views alone would set.
- 4
Where a headline block and the body copy report different counts for the same behaviour, as 46K app installs and 8K downloads do here, a reader cannot treat the two as interchangeable without a stated period or definition.



