Arena Breakout US release

Influencer Marketing

Zorka.Agency describes a performance-oriented US release campaign for the mobile shooter Arena Breakout, listing YouTube integrations and social posts and reporting an average eCPM of $25.

$25Effective cost per mille

About the campaign

Level Infinite's Arena Breakout is described as a mobile free-to-play shooter. Zorka.Agency's case study concerns its release in the United States and calls the campaign performance-oriented. The brief summary references both pre-registration and the global release, while its geography field specifies the US. It does not explain a particular audience problem, cultural insight or creative idea behind the release activity.

The source lists YouTube as the campaign platform and integrations and social posts as its formats. These are the execution details available in the published text. It does not identify participating creators or other content partners, describe the integrations, or show how activity differed between pre-registration and release. Campaign dates, audience targeting and any participation mechanic are also not stated.

The reported outcome is an average eCPM of $25, which appears in both the case study heading and its metric data. This provides a stated measure of media efficiency, but the source gives no calculation method, campaign spend or comparison benchmark with which to assess it. The page also does not report views, pre-registrations or installs, so the release's wider acquisition performance cannot be determined from the summary. The evidence consists of an agency-reported campaign description and an average eCPM, without independent verification or detailed measurement context.

Case in 60 seconds

Arena Breakout required release promotion in the US, described by the source as performance-oriented.

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The listed platform was YouTube, with integrations and social posts used as campaign formats.

Zorka.Agency reports an average eCPM of $25.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

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The source describes a performance-oriented shooter release in the United States, referencing pre-registration and the global release.
Arena Breakout is the mobile free-to-play shooter promoted in the release campaign.
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Creative & Execution System

Assets & channels

  • YouTube
  • Integrations
  • Social posts

Partners

  • Zorka.Agency
  • Level Infinite

Participation mechanic

  • Not stated

Creator role

  • Not stated

Results & Evidence

MetricValueResult type
Effective cost per mille$25efficiency

Why Zorka.Agency's strategy worked

  1. 1

    The source records a performance-oriented release campaign using YouTube integrations and social posts.

  2. 2

    The reported average eCPM is the only numerical outcome supplied, so the summary does not establish which execution choices contributed to performance.