PlayVember

PlayVember

Events & Experiential Activations

Ogilvy created PlayVember for IKEA, a month of daily play challenges plus in-store playable posters that got kids to swap screen time for hands-on making.

Case in 60 seconds

IKEA wanted kids and parents to swap screen time for hands-on play and to bring its the-fun-is-in-the-making philosophy to life.

Little hands that used to be tapping iPads had drifted from making things, and families needed an easy reason to put screens down.

Run PlayVember, a full month of daily challenges kids and parents answer using things around the home.

Ogilvy released a new challenge each day and gave away in-store playable posters kids could turn into toys like hoops, catapults, and kites.

No metrics are reported on the source page; participation, reach, and store impact are not disclosed.

Strategy Breakdown

Kids and their parents in the UAE looking for offline, creative things to do together.
Children had shifted toward screens and away from hands-on, imaginative play.
A brand philosophy about making is easy to state but hard to make people actually do.
IKEA positioned itself around the belief that the fun is always in the making.
A daily, low-cost, do-it-at-home format makes participation easy and repeatable across a whole month.

Creative & Execution System

Assets & channels

  • Daily play challenges across the month
  • In-store playable posters (basketball hoops, catapults, kites)
  • At-home makes such as drum kits, superhero capes, storybooks, and badges

Partners

  • Ogilvy (Ogilvy UAE / Memac Ogilvy)

Participation mechanic

  • Kids and parents answered each daily challenge using things around the home and made toys from in-store posters

Creator role

  • Not disclosed

Why Ogilvy's strategy worked

  1. 1

    Turning the fun-is-in-the-making philosophy into a daily challenge made the belief something families could actually do.

  2. 2

    A month-long, low-cost, at-home format made participation easy and repeatable.

  3. 3

    In-store playable posters tied the at-home activity back to IKEA's stores and products.

  4. 4

    Framing play against screen time gave parents a clear, relatable reason to take part.