Generated over 5.5 million views for Free Fire in the U.S.

Influencer Marketing

Obviously recruited gaming creators to produce Free Fire gameplay content on YouTube and TikTok, reporting over 5.5 million views and 12,700+ app store clicks in untapped US markets.

5.5Mviews
12.7Kclicks to app store

About the campaign

Free Fire, a mobile battle royale game with a large global player base the agency puts at some 80 million daily active players, needed brand awareness in US target markets Obviously describes as untapped. Despite its global scale and high-profile partnerships, the game lacked comparable presence in the US, and mobile titles competing for US players struggle to build credibility through brand advertising alone.

Obviously worked from the view that US gaming audiences already watch gameplay content from creators they trust, so the agency recruited gaming creators to produce user-generated Free Fire gameplay content rather than run brand-side advertising. The creators made gameplay videos that ran on YouTube and TikTok aimed at US audiences, with Free Fire featuring as the subject of the content rather than as the advertiser.

Recruiting creators who already make gaming content kept the output native to how US gaming audiences discover new titles, and pairing YouTube with TikTok covered both long-form viewing and short-form discovery. Obviously reports over 5.5 million views and 12,700 app store clicks across 70 unique videos; the results are self-reported, appearing in the agency's own case study with no independent corroboration, and no engagement, install or revenue figures are disclosed, so effectiveness beyond claimed reach cannot be assessed.

Case in 60 seconds

Free Fire, a mobile battle royale game with a large global player base, needed brand awareness in US target markets the agency describes as untapped.

Based on the agency's framing, US gaming audiences already watch gameplay content from creators they trust, so creator-made content could reach viewers the brand's own channels had not.

Recruit gaming creators to produce user generated content of Free Fire gameplay rather than run brand-side advertising.

Recruited creators produced gameplay videos that ran on YouTube and TikTok, aimed at US audiences.

The agency reports over 5.5 million views. No engagement, install, or revenue figures are disclosed, and no independent source verifies the claim.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

US gaming audiences in markets Free Fire had not yet penetrated, per the agency's description of untapped US target markets.
Free Fire had a large global player base but lacked comparable presence and awareness in US gaming markets, which the campaign specifically targeted as untapped.
Mobile games competing for US players struggle to build credibility through brand advertising alone; the campaign used creators native to gaming audiences instead. Details beyond the agency's summary are not documented.
Free Fire featured as the subject of creator-made gameplay content rather than as the advertiser, based on the agency's description.
Not documented in the available sources.

Creative & Execution System

Assets & channels

  • Creator-made gameplay videos
  • YouTube
  • TikTok

Partners

  • Obviously (influencer marketing agency)

Participation mechanic

  • Recruited gaming creators produced their own user generated gameplay content

Creator role

  • Gameplay content production

Results & Evidence

MetricValueResult typeConfidence
Video views5.5MreachAgency reported
Clicks to app store12.7KtrafficAgency reported

Why Obviously's strategy worked

  1. 1

    Creator-made gameplay content gives a game with global scale a route into a market where it lacks local brand presence.

  2. 2

    Recruiting creators who already produce gaming content keeps the output native to how US gaming audiences discover new titles.

  3. 3

    Pairing YouTube and TikTok covers both long-form gameplay viewing and short-form discovery.

  4. 4

    A views-only headline limits what can be claimed; without engagement or install data the campaign can only be assessed as a reach claim.