
Com2uS: Summoners War: Lost Centuria Global Influencer Tournament
Influencer MarketingGameInfluencer managed 16 global talents in a YouTube and Twitch tournament broadcast for the Com2uS launch of Summoners War: Lost Centuria, which the agency reports at 1M+ total views.
Case in 60 seconds
Com2uS needed global awareness for Summoners War: Lost Centuria, a successor to a mobile game whose heart is in South Korea, so the launch had to travel to English and German speaking players who sit outside that home base.
The campaign turns on competition rather than endorsement, because creators streaming themselves battling in a new game give their audiences a match to follow, and casting them as representatives of their country gives viewers a side to back.
Com2uS launched the game through a live global tournament with over 100 international influencers, so the launch itself became a competitive broadcast in which streamers, pro players and celebrities battled each other in Summoners War: Lost Centuria.
GameInfluencer directly managed 16 global talents, chosen with and without mobile gaming backgrounds, across an 8 hour cross-platform broadcast of Twitch and YouTube live streams, while a few YouTube integrations followed up on the launch after the tournament.
GameInfluencer reports 1M+ total views and 126K+ Twitch minutes watched, and says the launch tournament reached over 1 million players internationally, while the page describes heavy chat traffic even at early hours for some streamers.
Strategy Breakdown
Creative & Execution System
Assets & channels
- YouTube
- Twitch
Partners
- GameInfluencer
Creator role
- Ava GG — creator
- BloodNyuu — creator
- Danucd — creator
- DarkViper — creator
- FanHOTS — creator
- Gernader Jake — creator
- Jo Jonas — creator
- Khaldor — creator
- Kruzader — creator
- Lokenplays — creator
- Puuki — creator
- Nummy — creator
- P4wnyhof — creator
- Skyyart — creator
- TheOddOne — creator
- YUUIE — creator
Results & Evidence
| Metric | Value |
|---|---|
| Total Views | 1M+ views |
| Twitch Minutes Watched | 126K+ minutes watched |
| Players Reached | over 1M players |
| Talents Managed | 16 global talents |
| Tournament Influencers | over 100 influencers |
| Broadcast Length | 8 hour broadcast |
Why Game Influencer's strategy worked
- 1
A live tournament turns creators into competitors rather than presenters, so each streamer carries the launch to their own audience as an event worth watching rather than as a sponsored message about a new title.
- 2
Casting talents with and without mobile gaming backgrounds widens the launch beyond existing mobile players, because audiences of creators from other genres meet the game through someone they already watch play.
- 3
Framing creators as representatives of their country in a global event gives English and German speaking viewers a local stake in the result, which gives a launch from South Korea a reason to matter at home.
- 4
Following a live broadcast with YouTube integrations extends a launch beyond the stream window, so the tournament keeps working as content after the event that gave it a reason to exist has ended.


