
Case in 60 seconds
NExT Studios needed to introduce a niche cooperative puzzle game to a relevant North American audience and drive purchases at Steam launch, a market where a Chinese indie studio had no established following.
The campaign appears to turn on the fact that a game defined by two players interacting cannot be conveyed by one person talking about it, so the proof of the proposition had to be two creators playing together on camera.
Rather than buying scale, Cloutboost cast five gaming YouTubers for fit with a puzzle co-op title and had each one bring a partner, so the co-op premise was demonstrated in the format of the content itself.
Five selected YouTubers received a detailed briefing on the game features the studio wanted shown, each recruited a gaming buddy to record with, and each published a dedicated gameplay video carrying a referral link in the description, all timed to release on a specific date tied to the Steam launch, while two of the five challenged each other to play together and posted the session on both channels.
Cloutboost reports 500K total views across 5 influencers at a 7.8% engagement rate, with the campaign passing over 270,000 Views during the first weekend of the game release.
Strategy Breakdown
The primary strategy-learning section — interpretation, not a press-release summary.
Creative & Execution System
Assets & channels
- Steam
- YouTube
- co-op gameplay video
- gameplay video
Partners
- Cloutboost (lead_agency)
Participation mechanic
- Viewers were encouraged to try the game through referral links placed in the description of each video.
Creator role
- Beautiful OB — creator
- Stumpt — creator
- 5 gaming YouTubers
- 5 video game influencers
Results & Evidence
| Metric | Value | Result type |
|---|---|---|
| # of Influencers | # of Influencers 5 | creators_count |
| Engagement Rate | Engagement Rate 7.8% | engagement_rate |
| Total # of Views | Total # of Views 500K | video_views |
| launch weekend views | The campaign hit over 270,000 Views during the first weekend of the game release. | video_views |
Why Cloutboost's strategy worked
- 1
Casting for genre fit rather than follower scale is presented as the deciding factor, because a puzzle co-op title reaches buyers through channels whose audiences already play that genre rather than through general gaming reach.
- 2
Pairing creators against each other rather than briefing them separately produced content on two channels from one session, which reads as a way of doubling placement while keeping the co-op demonstration authentic.
- 3
Synchronising every video to a single date tied to the Steam release concentrates attention into the launch window, which is consistent with more than half the reported views arriving in the first weekend.



