
About the campaign
Wargaming needed to re-engage lapsed players and attract new ones to World of Tanks and World of Warships in a competitive online gaming market, reaching both dedicated and casual audiences. Free-to-play MMO players are saturated with sponsored content and have little reason to return to a game they have already left unless something tangible is on offer, so reactivating churned players is as important as acquiring new ones. Audiencly's read was that creator content earns attention but gaming audiences act when viewing comes with concrete in-game value attached.
Audiencly paired sponsored videos from gaming and entertainment creators with segmented in-game incentives, a discounted offer for returning players and a premium reward bundle for new ones, the latter including premium tanks (Cromwell B, Tiger 131, T78, Type 64), 250k credits and 7 days of premium access. The network produced 49 sponsored videos across YouTube and Instagram.
Attaching an in-game reward to creator content gave viewers a concrete reason to act, and segmenting the offer let a single campaign serve reactivation and acquisition at once, which the agency credits for the comment volume. Content ran on YouTube and Instagram. Audiencly reports 55M+ views, 1M+ likes and 54K+ comments across the 49 videos; no player-acquisition or revenue outcomes, flight dates or creator names are published, and no figure is independently verified.
Case in 60 seconds
Wargaming needed to re-engage lapsed players and attract new ones to World of Tanks and World of Warships in a competitive online gaming market, reaching both dedicated and casual audiences authentically.
Creator content alone earns attention, but gaming audiences act when viewing comes with concrete in-game value attached.
Pair sponsored videos from gaming and entertainment creators with segmented in-game incentives, a discounted offer for returning players and a premium reward bundle for new ones.
Audiencly activated a network of creators across YouTube and Instagram, producing 49 sponsored videos, with new players rewarded with premium tanks (Cromwell B, Tiger 131, T78, Type 64), 250k credits, and 7 days of premium access.
The agency reports a combined 55M+ views, 1M+ likes, and 54K+ comments across the 49 videos. No player acquisition or revenue figures were published, and no figures are independently verified.
Strategy Breakdown
The primary strategy-learning section — interpretation, not a press-release summary.
Creative & Execution System
Assets & channels
- 49 sponsored creator videos
- YouTube creator channels
- Instagram creator content
- In-game reward bundles and discount offers
Partners
- Gaming and entertainment creators, some with subscriber counts in the millions (names not disclosed)
Participation mechanic
- Returning players received a discounted offer
- New players received premium tanks (Cromwell B, Tiger 131, T78, Type 64), 250k credits, and 7 days of premium access
Creator role
- Produced sponsored videos for World of Tanks and World of Warships
Results & Evidence
| Metric | Value | Result type | Confidence |
|---|---|---|---|
| Combined video views | 55M+ | reach | Agency reported |
| Likes | 1M+ | engagement | Agency reported |
| Comments | 54K+ | engagement | Agency reported |
Why Audiencly's strategy worked
- 1
Attaching an in-game incentive to creator content gives viewers a concrete reason to act beyond watching, which the agency credits for the comment volume.
- 2
Segmenting the offer, a discount for lapsed players and a premium bundle for new ones, lets a single creator campaign serve reactivation and acquisition at the same time.
- 3
Mixing hardcore gaming channels with general entertainment creators is one route to reaching both dedicated and casual audiences in one flight.
- 4
Naming the exact reward items (specific premium tanks, credits, premium days) makes the incentive tangible in creator content rather than a vague promotion.



