Wargaming Campaign

Influencer Marketing

49 creator videos across YouTube and Instagram, paired with in-game rewards, drove a reported 55M+ views and 1M+ likes for World of Tanks and World of Warships.

+1MLikes
+55MViews
+54KComments

About the campaign

Wargaming needed to re-engage lapsed players and attract new ones to World of Tanks and World of Warships in a competitive online gaming market, reaching both dedicated and casual audiences. Free-to-play MMO players are saturated with sponsored content and have little reason to return to a game they have already left unless something tangible is on offer, so reactivating churned players is as important as acquiring new ones. Audiencly's read was that creator content earns attention but gaming audiences act when viewing comes with concrete in-game value attached.

Audiencly paired sponsored videos from gaming and entertainment creators with segmented in-game incentives, a discounted offer for returning players and a premium reward bundle for new ones, the latter including premium tanks (Cromwell B, Tiger 131, T78, Type 64), 250k credits and 7 days of premium access. The network produced 49 sponsored videos across YouTube and Instagram.

Attaching an in-game reward to creator content gave viewers a concrete reason to act, and segmenting the offer let a single campaign serve reactivation and acquisition at once, which the agency credits for the comment volume. Content ran on YouTube and Instagram. Audiencly reports 55M+ views, 1M+ likes and 54K+ comments across the 49 videos; no player-acquisition or revenue outcomes, flight dates or creator names are published, and no figure is independently verified.

Case in 60 seconds

Wargaming needed to re-engage lapsed players and attract new ones to World of Tanks and World of Warships in a competitive online gaming market, reaching both dedicated and casual audiences authentically.

Creator content alone earns attention, but gaming audiences act when viewing comes with concrete in-game value attached.

Pair sponsored videos from gaming and entertainment creators with segmented in-game incentives, a discounted offer for returning players and a premium reward bundle for new ones.

Audiencly activated a network of creators across YouTube and Instagram, producing 49 sponsored videos, with new players rewarded with premium tanks (Cromwell B, Tiger 131, T78, Type 64), 250k credits, and 7 days of premium access.

The agency reports a combined 55M+ views, 1M+ likes, and 54K+ comments across the 49 videos. No player acquisition or revenue figures were published, and no figures are independently verified.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

Both dedicated and casual gaming audiences, split into two behavioural segments: lapsed players of Wargaming titles and entirely new players.
Free-to-play MMO players are saturated with sponsored content and have little reason to return to a game they have already left unless something tangible is on offer.
Online gaming is a crowded market where re-engaging churned players is as important as acquiring new ones, and both groups discover games through creators they already trust.
Wargaming positioned its titles as worth returning to, using in-game rewards to lower the barrier for both re-entry and first-time play.
An in-game reward gives viewers a concrete reason to act on creator content. The agency points to the 54K+ comments as a signal that the mechanic prompted active engagement rather than passive viewing.

Creative & Execution System

Assets & channels

  • 49 sponsored creator videos
  • YouTube creator channels
  • Instagram creator content
  • In-game reward bundles and discount offers

Partners

  • Gaming and entertainment creators, some with subscriber counts in the millions (names not disclosed)

Participation mechanic

  • Returning players received a discounted offer
  • New players received premium tanks (Cromwell B, Tiger 131, T78, Type 64), 250k credits, and 7 days of premium access

Creator role

  • Produced sponsored videos for World of Tanks and World of Warships

Results & Evidence

MetricValueResult typeConfidence
Combined video views55M+reachAgency reported
Likes1M+engagementAgency reported
Comments54K+engagementAgency reported

Why Audiencly's strategy worked

  1. 1

    Attaching an in-game incentive to creator content gives viewers a concrete reason to act beyond watching, which the agency credits for the comment volume.

  2. 2

    Segmenting the offer, a discount for lapsed players and a premium bundle for new ones, lets a single creator campaign serve reactivation and acquisition at the same time.

  3. 3

    Mixing hardcore gaming channels with general entertainment creators is one route to reaching both dedicated and casual audiences in one flight.

  4. 4

    Naming the exact reward items (specific premium tanks, credits, premium days) makes the incentive tangible in creator content rather than a vague promotion.