
Case in 60 seconds
The Sims 4 has a committed core community yet can struggle to convert free-to-play users into DLC buyers, while existing players carried potential expansion pack fatigue from previous releases, so Horse Ranch had to land as a new evolution rather than a reskin.
The campaign turns on creator identity rather than feature demonstration, because viewers who already know a creator's traits and tastes follow that creator into a story, which carries the DLC systems to audiences beyond the Sims core.
Fourth Floor framed the expansion as The Sims at its best as a creative, player-led narrative sandbox, with personalised role-playing stories about ranch life standing in for a tour of new content.
Sims-adjacent variety creators made a tentpole YouTube series of role-playing stories, choosing in-game paths from traits and themes their communities knew, while a Twitch campaign ran for the whole launch window, giving 19 creators across the two platforms.
Fourth Floor reports over 200k YouTube impressions and 21.5hrs streamed on Twitch, with streamers delivering 134% of their contracted hours, and describes the YouTube engagement rate as high without stating the figure.
Strategy Breakdown
Creative & Execution System
Assets & channels
- YouTube
- Twitch
Partners
- Fourth Floor
Results & Evidence
| Metric | Value |
|---|---|
| YouTube Impressions | over 200K impressions |
| Contracted Hours Met | 134% of contracted hours |
| Creators | 19 creators |
Why Fourth Floor's strategy worked
- 1
Letting each creator pick an in-game path from tropes their community already recognises keeps sponsored content consistent with the channel, which lets a product demonstration travel to viewers who do not yet play the game.
- 2
Pairing an edited YouTube series with Twitch streams across the full launch window gives one release both a produced story format and live hours, so the two platforms cover different viewing habits rather than repeating one asset.
- 3
Fourth Floor credits creator selection for streamers exceeding their contracted hours, so casting for fit with the game can raise delivered volume beyond what the contract alone secures.


