
Case in 60 seconds
The Romans was briefed to tap into the momentum of the Super Bowl for Clash Royale across multiple markets, so the campaign had to attach itself to a moment the game did not own.
The campaign appears to turn on the halftime show being the part of the Super Bowl that travels beyond the field, because a musical performance can be staged anywhere an audience is already gathered.
The organizing thesis was to give Lil Wayne a Super Bowl halftime show of his own, exclusive to Clash Royale, so the performance existed in one place only rather than as a broadcast appearance.
Lil Wayne took over the world of Clash Royale and performed 'A Milli' as an in-game only halftime show, appearing alongside the game's Giants, Goblins and Musketeers while players watched from a front row seat.
The Romans reports 46 earned placements and 40.4M total earned OTS alongside 45 social placements and 126.8M social impressions, which places the documented return in coverage and social conversation rather than in play.
Strategy Breakdown
Creative & Execution System
Assets & channels
- Other
Partners
- The Romans
Creator role
- Lil Wayne — creator
Results & Evidence
| Metric | Value |
|---|---|
| Social Impressions | 126.8M social impressions |
| Total Earned OTS | 40.4M total earned OTS |
| Earned Placements | 46 earned placements |
| Social Placements | 45 social placements |
Why The Romans' strategy worked
- 1
A brand with no rights to an event can still borrow its shape, because the halftime show is a format rather than a fixture, and a format can be rebuilt on a property the brand already controls.
- 2
Putting an artist inside the game's own cast, alongside the Giants, Goblins and Musketeers, makes the appearance native to the property rather than a sponsorship laid over it, which gives press a story about the game.
- 3
An activation that lives only inside a game converts through coverage and social rather than through the activation itself, which is consistent with the agency reporting 40.4M total earned OTS and 126.8M social impressions and no in-game viewing figure.


