Social casino without the negativity

Influencer Marketing

Zorka.Agency moved a Product Madness social-casino campaign toward male-leaning entertainment, music and auto YouTube channels, reporting 7M+ views, a 7% engagement rate and lower CPM.

7M+Views
7%Engagement rate

About the campaign

Product Madness wanted to launch a performance-oriented social-casino mobile campaign in a new market without the usual negative reaction associated with casino advertising. Zorka.Agency's short case page identifies costly F25+ channels as a problem and describes a shift toward male-leaning entertainment, music and auto channels. It names Tier 1 markets as the geographic category but does not identify the country or the specific game promoted.

The campaign ran through YouTube integrations. The source lists IP rights for user acquisition among its formats and states that campaign creatives were later reused in user acquisition. It does not identify the participating channels, explain the integration scripts or provide a launch schedule. The documented execution therefore centers on the change in channel and audience mix, followed by the continued use of the creative assets.

Zorka.Agency reports 7M+ views and a 7% engagement rate, alongside a qualitative statement that CPM was lower. The case connects that performance with its channel pivot, but provides no comparison baseline or detail sufficient to isolate the effect of the audience change. The source supports these headline results and the creative reuse, while leaving acquisition totals, retention, CPM figures and any measured change in negative reactions undisclosed.

Case in 60 seconds

Product Madness wanted a performance-oriented launch in a new market without the usual casino-ad negativity.

The agency identified F25+ channels as costly and selected a different channel and audience mix.

Move social-casino promotion into male-leaning entertainment, music and auto YouTube channels, with creatives available for subsequent user acquisition use.

YouTube integrations supported the launch, and campaign creatives were later reused in user acquisition.

The source reports 7M+ views, a 7% engagement rate and lower CPM, without giving a CPM figure or comparison baseline.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

Male-leaning entertainment, music and auto YouTube audiences in Tier 1 markets.
The brief sought to avoid the negative reaction associated with casino advertising.
Launch a performance-oriented campaign in a new market while avoiding casino-ad negativity and the cost of F25+ channels.
Product Madness was the social-casino mobile gaming client.
The source describes a shift from costly F25+ channels toward male-leaning entertainment, music and auto channels; further audience research is not stated.

Creative & Execution System

Assets & channels

  • YouTube integrations
  • Creative assets with IP rights for user acquisition

Partners

  • Product Madness
  • Zorka.Agency

Participation mechanic

  • Not stated

Creator role

  • YouTube integrations carried the campaign; participating channel names and individual roles are not stated.

Results & Evidence

MetricValueResult type
Views7M+views
Engagement rate7%engagement

Why Zorka.Agency's strategy worked

  1. 1

    The campaign used channel and audience selection to address the cost concern described in the brief.

  2. 2

    IP rights allowed campaign creatives to be reused in user acquisition, as reported by the source.

  3. 3

    The reported views and engagement rate describe content performance; the source does not quantify user acquisition results.