
Case in 60 seconds
Persona 5 Royal needed awareness and excitement around its EU release, so a game set in modern Japan had to reach potential players in Germany, France, Italy and Spain at the same time.
The campaign turns on subject match rather than gaming reach alone, because Game Influencer chose creators who make content about gaming, anime and Japan, which is where interest in a supernatural story set in modern Japan already sits.
Game Influencer built the release as an immersive experience spread across creator formats rather than a single placement, so pre-roll teasers, short-form videos and live play each carried a different part of the game to players.
Game Influencer placed pre-roll gameplay snippets on YouTube, had TikTokers make videos on the storyline, characters and mechanics backed by Spark Ads, and had influencers play the game live on Twitch while answering viewer questions. 4 influencers on a Package Deal released their videos on multiple platforms.
Game Influencer reports that the 25 campaign videos gained 10M+ views, 300K+ likes and 227K+ hours watched, and says all influencers received many positive comments from their audiences.
Strategy Breakdown
Creative & Execution System
Assets & channels
- YouTube
- TikTok
- Twitch
Partners
- Game Influencer
Creator role
- Kurolily — creator
- Cydonia — creator
- Kurono — creator
- TheLoneGamer — creator
- LeChefOtaku — creator
- raptorgamer_ — creator
- oscaramau3 — creator
- Djovannih — creator
- Lee.andy — creator
- Il_forla — creator
- ravenplay_ — creator
Results & Evidence
| Metric | Value |
|---|---|
| Views | 10M+ views |
| Likes | 300K+ likes |
| Hours Watched | 227K+ hours watched |
| Influencers | 25 influencers |
| Package Deal Influencers | 4 influencers |
Why Game Influencer's strategy worked
- 1
Casting creators for the subject of their content rather than for gaming reach alone gives a Japanese title a ready audience, because viewers of anime and Japan content already carry interest in the setting.
- 2
Splitting one release across pre-roll, short-form video and live streams lets each format do a different job, since teasers build curiosity while live play gives fans room to ask questions about the game.
- 3
Running one creator roster across Germany, France, Italy and Spain lets a single EU release reach several language audiences at once, which a campaign tied to one country cannot do.


