iFUN Games FINAL 5 TikTok launch campaign

UGC Production

House of Marketers recruited 50 TikTok UGC creators for iFUN Games' FINAL 5 mobile game launch, reporting a $1.21 cost per install in the US.

$0.12Cost per click
$1.21Cost per install

About the campaign

iFUN Games was launching a new mobile game, FINAL 5, had no influencer marketing programme in place, and needed high-quality installs at a low cost. Mobile game launches live or die on install economics, and the brief was performance marketing rather than a culture-led idea: deliver installs efficiently while the client entered influencer marketing for the first time. House of Marketers' insight was that a broad group of smaller UGC creators narrating the game can convert users faster than a few large influencer placements.

House of Marketers recruited 50 tech-savvy TikTok UGC creators to tell the story of the FINAL 5 launch in their own videos, supported by the agency's in-house game-marketing content team. The creator content ran on TikTok targeting US users aged 18 and over during the launch window. A roster of that size gave the launch many creative variants at once, which suits a cost-per-install brief better than a small number of hero placements, and framing the content as the story of a new game matched how gaming audiences discover titles on the platform.

Pairing external creators with an in-house team fluent in game marketing kept the volume of content pointed at conversion, and a tight audience definition kept the campaign measurable against one cost metric. All activity ran on TikTok. The agency reports a $1.21 cost per install, but no install volume, spend, dates or benchmark is disclosed, and the source page is truncated, so the execution and results detail may be incomplete. The figure comes from House of Marketers' own case study, recovered from an archived copy, and is not independently verified.

Case in 60 seconds

iFUN Games was launching a new mobile game, FINAL 5, had no influencer marketing programme, and needed high-quality installs at a low cost.

For a performance-led game launch, a broad group of smaller UGC creators telling the story of the game can convert users faster than a few large influencer placements.

Recruit 50 tech-savvy TikTok UGC creators to narrate the FINAL 5 launch, supported by the agency's in-house game-marketing content team.

Creator video content ran on TikTok targeting US users aged 18 and over during the FINAL 5 launch window.

The agency reports a $1.21 cost per install for the new app launch. No install volume, dates, or spend are disclosed, and the figure is not independently verified.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

US TikTok users aged 18 and over, the market iFUN Games wanted to convert into players of its new game.
Not stated in the source. The campaign is framed as performance marketing rather than a culture-led idea.
Mobile game launches live or die on install economics. iFUN Games needed installs at a low cost while entering influencer marketing for the first time.
iFUN Games appeared through creators' own storytelling about the FINAL 5 launch rather than through brand-voiced advertising.
Based on the agency's account, seeing a new game narrated by many relatable creators lowers the barrier to downloading it, turning launch curiosity into installs.

Creative & Execution System

Assets & channels

  • TikTok UGC creator videos

Partners

  • House of Marketers
  • 50 TikTok UGC creators

Participation mechanic

  • Creators told the story of the FINAL 5 game launch in their own videos

Creator role

  • UGC creators producing conversion-focused launch content

Results & Evidence

MetricValueResult typeConfidence
Cost per install$1.21efficiencyAgency reported
Cost per click$0.12efficiencyAgency reported

Why House of Marketers's strategy worked

  1. 1

    A roster of 50 smaller UGC creators gave the launch many creative variants at once, which suits a cost-per-install brief better than a few large placements.

  2. 2

    Framing creator content as the story of a new game launch, rather than as an ad read, matched how gaming audiences discover titles on TikTok.

  3. 3

    Pairing external creators with an in-house team that knows game marketing kept the volume of content pointed at conversion.

  4. 4

    A tight audience definition, US users aged 18 and over, kept a performance campaign measurable against one cost metric.