Neverness to Everness global launch

Influencer Marketing

Zorka.Agency staged creator activity around the release of Neverness to Everness, reporting 4M+ views across YouTube and TikTok and 14K average concurrent viewers on Twitch.

4M+YouTube and TikTok views
14KAverage Twitch concurrent viewers

About the campaign

Hotta Studio's Neverness to Everness needed awareness and installs at release across the United States, Germany and France, with a full rollout in roughly a week. Zorka.Agency approached the launch by creator category. The source describes the challenge as reaching players who were not already looking for the game, so the campaign expanded beyond gacha specialists into multigaming, anime and entertainment audiences when the title launched.

Before release, gacha creators reacted to the developers' stream as information and trailers appeared, and recorded early footage on the test server. At launch, broader creator categories joined through YouTube integrations, a two-hour Twitch livestream and TikTok short-form videos. Together with the client, the agency also tested a front-page Twitch carousel placement in Germany. The format mix paired early specialist coverage with content intended for a wider set of potential players at release.

Zorka.Agency reports 4M+ views across YouTube and TikTok and 14K average concurrent viewers on Twitch. The campaign also produced a specific caution about distribution: the carousel increased peak concurrent viewers but did not create a meaningful performance lift, according to the source. That distinction separates the visibility gained by a placement from the broader performance sought by the campaign. The source reports audience metrics and the carousel observation, but provides no install totals, conversion rates or spend, and its results are not independently verified.

Case in 60 seconds

Neverness to Everness needed awareness and installs at release in the United States, Germany and France within a rollout of roughly a week.

The brief required reaching players who were not already seeking the game, so the agency moved beyond gacha-focused creators at release.

Stage a rapid game launch by creator category, using specialist previews before release and broader entertainment interests at launch.

Combine gacha creator previews with launch integrations, a Twitch livestream and TikTok short-form content from multigaming, anime and entertainment creators.

The agency reports 4M+ YouTube and TikTok views and 14K average concurrent viewers on Twitch. A German Twitch carousel placement increased peak concurrent viewers without a meaningful performance lift.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

Players in the United States, Germany and France, including gacha audiences and people reached through multigaming, anime and entertainment creators.
The agency wanted to reach players who were not already looking for the game, beyond the expected gacha audience.
Build release awareness and support installs across several markets with the full rollout taking roughly a week.
Hotta Studio supplied the upcoming supernatural urban open-world RPG, with developer-stream material and test-server access supporting pre-release creator content.
The source describes specialist gacha creators as the pre-release starting point, followed by broader creator categories to reach additional players when the game launched.

Creative & Execution System

Assets & channels

  • Developer-stream reactions and test-server footage
  • YouTube integrations
  • Two-hour Twitch livestream
  • TikTok short-form content
  • Front-page Twitch carousel placement in Germany

Partners

  • Zorka.Agency
  • Hotta Studio
  • Gacha, multigaming, anime and entertainment creators; names not stated

Participation mechanic

  • Audiences encountered previews, integrations, livestream content and short-form videos around the release; additional audience participation mechanics are not stated.

Creator role

  • Gacha specialists introduced early information and gameplay before release.
  • Multigaming, anime and entertainment creators reached broader audiences at launch.

Results & Evidence

MetricValueResult type
YouTube and TikTok views4M+views
Average Twitch concurrent viewers14Kviewership

Why Zorka.Agency's strategy worked

  1. 1

    The creator sequence matched pre-release information with specialist audiences, then expanded into broader categories at launch.

  2. 2

    Test-server footage and developer-stream reactions gave creators material before the game was released.

  3. 3

    The carousel test showed a difference between peak concurrent viewership and the performance impact the agency sought.