Dungeon Hunter VI creator campaign

Influencer Marketing

Audiencly activated a roster of ARPG-focused creators on YouTube and Instagram to push downloads and a lucky spin event, reporting 3M+ views and 1M+ likes.

1M+Likes
3M+Total views
3%Engagement rate

About the campaign

Dungeon Hunter VI, a free-to-play mobile action RPG, needed to reach both hardcore and casual players in a crowded mobile gaming market and turn attention into downloads and event sign-ups. Audiencly's read was that the game's audience splits between dedicated hardcore gamers and casual players, so a creator roster spanning both segments could carry a single campaign to the whole potential player base.

Audiencly activated 15 ARPG-focused gaming creators, each shaping content around their own gameplay style and audience, to promote the game's new features and a limited-time lucky spin event. Creators produced gameplay-led integrations across YouTube and Instagram, with the YouTube channels ranging from hundreds of thousands to over one million subscribers.

Giving genre-native creators freedom over format was the stated engagement lever, and pairing an awareness push with a concrete action, the lucky spin event, gave the content a specific behaviour to drive. Content ran on YouTube and Instagram. Audiencly reports 3M+ views, 1M+ likes and a 3% engagement rate and says the awareness and event participation goals were met; download numbers and event sign-up counts are not disclosed, and no figure is independently verified.

Case in 60 seconds

Dungeon Hunter VI, a free-to-play mobile action RPG, needed to reach both hardcore and casual players and turn attention into downloads and event sign-ups in a crowded mobile gaming market.

The game's audience splits between dedicated hardcore gamers and casual players, so a creator roster spanning both segments could carry one campaign to the whole player base.

Activate 15 ARPG-focused gaming creators, each shaping content around their own gameplay style and audience, to promote the game's new features and a limited-time lucky spin event.

Creators produced integrations across YouTube and Instagram, with YouTube channels ranging from hundreds of thousands to over one million subscribers.

The agency reports 3M+ total views, 1M+ likes, and a 3% engagement rate, and says the awareness and event participation goals were met. Download numbers are not reported and no figure is independently verified.

Strategy Breakdown

The primary strategy-learning section — interpretation, not a press-release summary.

Both dedicated hardcore gamers and casual players of mobile action RPGs, matching the game's free-to-play, Hero Collector positioning.
Not described in the source. The campaign is framed around market crowding rather than a cultural tension.
A crowded mobile gaming market where a new franchise entry has to win attention and convert it into downloads and event participation.
Dungeon Hunter VI positioned as the latest entry in a long-running hack and slash franchise, with new features and a limited-time lucky spin event as the hooks.
Based on the agency's account, genre-native creators given freedom over format produce content their audiences actively engage with rather than scroll past, which the agency links to the reported 3% engagement rate.

Creative & Execution System

Assets & channels

  • YouTube creator integrations from channels with hundreds of thousands to over one million subscribers
  • Instagram creator content

Partners

  • Audiencly (creator sourcing and activation)

Participation mechanic

  • Limited-time lucky spin event sign-ups
  • Game downloads

Creator role

  • ARPG-focused gaming creators producing sponsored gameplay content in their own format

Results & Evidence

MetricValueResult typeConfidence
Total views3M+reachAgency reported
Likes on creator content1M+engagementAgency reported
Engagement rate3%engagementAgency reported

Why Audiencly's strategy worked

  1. 1

    Matching the roster to a split audience: 15 ARPG-focused creators spanning hardcore to casual players let one campaign address the game's whole potential player base.

  2. 2

    Creative latitude as the engagement lever: each creator shaped the integration around their own gameplay style, which the agency credits for audiences interacting rather than scrolling past.

  3. 3

    Mid-sized rosters can deliver scale: channels from hundreds of thousands to over one million subscribers produced the reported 3M+ views without a single mega-influencer bet.

  4. 4

    Pairing an awareness push with a concrete action: the limited-time lucky spin event gave creator content a specific behaviour to drive beyond generic promotion.