
Call of Duty Black Ops 6 Safehouse Challenge
Influencer MarketingBurson built a three-part influencer challenge series around a £100K first-home prize for Activision Blizzard's Call of Duty: Black Ops 6, which the agency reports drew 12.6M organic views.
Case in 60 seconds
Activision Blizzard wanted the UK launch of Call of Duty: Black Ops 6 to be the biggest Gen Z entertainment moment of the year, while intense competition and a saturated entertainment market made a discerning young audience hard to reach.
The campaign turns on a real-world worry rather than a game feature, because Burson recognised home ownership as a major concern for young people, so a deposit towards a first home carried more weight than in-game rewards.
The Safehouse campaign took the game's Safehouse, where players select their missions, and the theme "The Truth Lies", and turned them into a contest in which three UK influencers competed to win £100,000 towards a first home for one fan.
Three UK influencers competed in challenges across a three-part social media series filmed in a warehouse recreating the game's Safehouse, distributed through influencer content, Call of Duty channel exclusives and a targeted press story. A network of Call of Duty streamers and micro-influencers amplified the series, supported by tactical paid social promotion.
Burson reports 316 pieces of coverage, 12.6M organic views and +374K engagements, and states that the prize gave one Gen Z winner the financial freedom to start a life with his young family.
Strategy Breakdown
Creative & Execution System
Partners
- Burson
Participation mechanic
- Three influencers competed in a series of challenges, each playing to win £100,000 towards a first home for one of their fans.
Results & Evidence
| Metric | Value |
|---|---|
| Pieces of Coverage | 316 pieces of coverage |
| Organic Views | 12.6M organic views |
| Engagements | +374K engagements |
Why Burson's strategy worked
- 1
A prize that answers a pressing life problem for the target audience, such as a first home, gives a launch a story that travels beyond the category, because the stakes belong to the audience rather than to the product.
- 2
Building the contest inside a recreated in-game location, the Safehouse, keeps a lifestyle prize tied to the product, so the content promotes the game rather than only the giveaway.
- 3
Having influencers compete on behalf of their fans rather than for themselves gives each audience a direct stake in the result, which turns a branded series into something followers have reason to watch through all three parts.
- 4
Layering a hero series with streamer and micro-influencer amplification, owned channel exclusives, a press story and paid social spreads one asset across earned, owned and paid surfaces rather than relying on a single route.


