
Case in 60 seconds
Supercell briefed The Romans to re-engage teen Brawl Stars players and bring the crude fun they had been missing into the real world, so the work had to reach those players somewhere other than inside the game.
The campaign appears to turn on the reading that teen players notice concentration rather than coverage, because a city saturated with Brawl visuals becomes something worth posting about while a scattered national buy does not.
Rather than spreading the out of home buy across Germany, the campaign took over Berlin with bright, fun and cheeky advertising that captured the essence of Brawl and gave creators a single moment to talk about online.
The Romans partnered with 8 German creators across gaming, lifestyle and football, then worked with them and SK Gaming on content tying the Berlin visuals to Brawl Stars' tone of voice for each creator's channel.
The Romans reports 20k new players gained and 100k+ re-engaged gamers against a brief written around re-engagement, alongside 11M combined social views across the creator content.
Strategy Breakdown
Creative & Execution System
Partners
- The Romans
- SK Gaming
Results & Evidence
| Metric | Value |
|---|---|
| New Players Gained | 20k new players gained |
| Combined Social Views | 11M combined social views |
| Re-Engaged Gamers | 100k+ re-engaged gamers |
| German Creators Partnered | We then partnered with 8 top German creators with interests in gaming, lifestyle and football to drive the OOH moment as a talking point online. |
Why The Romans' strategy worked
- 1
Concentrating an out of home buy in one city rather than spreading it nationally gives creators a locatable event to react to, which turns a media placement into something content can be built from.
- 2
Casting creators across gaming, lifestyle and football rather than gaming alone widens the route back to a lapsed player, because the game is met inside interests those players already hold.
- 3
Pairing individual creators with an established esports organisation such as SK Gaming gives a game campaign standing inside the competitive scene, which creator posts assembled on their own do not carry.


