
Case in 60 seconds
Pagani and Eden Games were releasing the Huayra Roadster BC in the real world and inside Gear.Club at the same time, so one launch had to speak to car enthusiasts and mobile gamers at once.
The campaign turns on the overlap between a real hypercar and its in-game copy, because a creator playing Gear.Club while riding in the same car gives viewers a reason to care about both products rather than one.
redpill staged the launch as a lap time contest, with YouTubers racing for the fastest in-game time in Gear.Club while being driven in a real Pagani Huayra BC around a track in Modena.
The F2Freestylers, Epic Meal Time, Yiannimize, BlackPanthaa and DvlzStation competed in Gear.Club while professional driver Andrea Palma drove them in a Huayra BC, alongside a Facebook Live unveiling, a full length brand film and native influencer films.
redpill reports 48m reach, 10.3m engagements and an 84% average watch time, and says Gear.Club reached #1 overall downloaded app on iOS in 77 countries, #1 free game in 85 and #1 Racing game in 142.
Strategy Breakdown
Creative & Execution System
Assets & channels
Partners
- redpill
Creator role
- The F2Freestylers
- Epic Meal Time
- Yiannimize
- BlackPanthaa
- DvlzStation
- Andrea Palma — talent
Results & Evidence
| Metric | Value |
|---|---|
| Reach | 48M |
| Engagements | 10.3M |
| Average Watch Time | 84% |
Why redpill's strategy worked
- 1
Pairing a physical product with its in-game version lets one piece of creator content serve car and gaming audiences together, because the contest gives viewers a stake in both products rather than one.
- 2
A competitive format with a single measurable goal, the fastest lap time, gives creators with different audiences a shared structure, so they can sit in one campaign rather than each needing a separate brief.
- 3
Hosting the Facebook Live unveiling at the same track day as the creator shoot concentrates production in one place, which lets the brand film, the influencer films and the live content draw on one event.


